I make it available to the community so everyone can enjoy the same advantages. I made this tool to be able to find more efficient and cheap ways of crafting while getting a better understanding of the whole system. Many features are still in an experimental stage and might require fine-tuning. This tool is a work in progress and as such do not take every result you see as a fullproof pin-point accurate number. New features are added regularly, please check out the Changelog page to see what is new and what is in the works at the bottom of the page. Set the iLVL of your item to optimize your results by blocking certain mods.Search the whole modpool to find desired mods.See the total converted costs in chaos of your crafting setup in relation to your league (You can set your own custom prices if need be).Simulate crafting results with the mass simulation function and see statistical distribution of mods as well as an item showcase of the most likely results.Find out the outcome of a slam (exalt, conqueror orb, regal) by building your item and blocking mods.Compute an estimate of the odds to hit a certain mod combination on an item given a crafting method (Fossil and essence crafting included).There is no need for any installaton or downloads, everything is right here on the browser. But jesus christ GGG, please listen to your community for once at this point, doubling down on your mistake is just going to hurt the playerbase, we love the game and want to enjoy the game, but you're seriously making it difficult and sending everything into a downward spiral.Craft of Exile is an online tool with the goal of making it easier for players to find out the best and most cost effective ways to achieve their crafting goals in Path of Exile. Ramble over, not sure how much of this makes sense. There is no clear path for people to follow anymore, the reliance on pure RNG crafting is going to ruin the game, harvest was in a great spot minus the trading aspect, and of course that is now destroyed. I could spend 10 hour mapping per day, and be next to no point further to a gear upgrade from when I started. The removal of keep prefixes/suffixes at this point again has just ruined a lot of gearing for a lot of the playerbase, this change meant nothing to the top 1% of crafters.įor the first time in my life, I am demotivated to even play. Harvest was part of that path, as well as Essences we had lots of alts/alchs to be able to alt/alch-scour spam for specific prefix/suffix bases to then work from there with keep prefixes/suffixes. Mapping is the point where we bridge our gear from just max res and life to starting a bit of the min-max and spend a lot of time to improve our characters to pursue those end game bosses. Now let's be completely honest, mapping at this point is no longer the end game, it's the stepping stone into the end game. From closed beta all the way up to around 3.15/3.16 - there was never really a time where I felt we were going backwards, power was more and more introduced via other avenues and stats, but there was also more end-game bosses which could hit harder, get hit harder and had mechanics, which meant the only real part of the game powercreep really affected for the 99% was mapping. Experience was faster to farm, there was new and exciting leagues that improved old uniques, there was guaranteed farming locations via divination cards, and overall power creep started to slowly take effect as time went on and we got faster. ![]() And I do look back on those days with fond memories and the reason for that, as the game progressed things got better. I've done Vaal Runs, Piety Runs, Dominus Farming and the good old Dried Lake meta. I've played through the game when it was at it's slowest. So I've played since closed beta, and bought a lot of supporter packs along the way and probably sunk over $2500 into Path of Exile.
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